Spatial Audio in a Custom C++ Engine
A custom spatial audio system for Negative Space, where sound guides the player through a dark 3D environment.
projects.md
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A custom spatial audio system for Negative Space, where sound guides the player through a dark 3D environment.
A custom real-time DSP layer for Deja You that gives replayed lifetimes progressively degraded, memory-like audio.
A free Unity-native audio toolkit for authoring, previewing, and triggering reusable sound and music events, with a Dear ImGui-powered companion app.
A built-from-scratch C++/raylib engine extended into a 3D first-person runtime for Negative Space.
A reactive Unity/Wwise audio architecture for Ducks Afar, where puzzle choices drive cadence cues, hardworm voicings, and harmonic music states.
A published TypeScript CLI that scans Unity projects for audio assets, AudioSource issues, ScriptableObject references, and Wwise/FMOD usage, then writes a searchable report that can be opened locally.
A custom Astro and TypeScript portfolio site for showing some of my work. It's what you're looking at right now.